最新消息: USBMI致力于为网友们分享Windows、安卓、IOS等主流手机系统相关的资讯以及评测、同时提供相关教程、应用、软件下载等服务。

Python小游戏——王校长的S8冠军奖杯【下】

IT圈 admin 5浏览 0评论

Python小游戏——王校长的S8冠军奖杯【下】

【前情提要】

1、pygame的安装:

2、Python小游戏——王校长的S8冠军奖杯【引子】:

3、Python小游戏——王校长的S8冠军奖杯【上】:

 

【CODE】

hotdog.py

在游戏中导入hotdog图像,并且设置hotdog属性以及创建绘制和更新函数。

import pygame
from pygame.sprite import Spriteclass Hotdog(Sprite):""""表示单个hotdog的类"""def __init__(self,ai_settings,screen,wxz):"""初始化hotdog并设置其初始位置"""super(Hotdog, self).__init__()self.screen = screen#加载hotdog图像,并设置其rect属性self.image = pygame.image.load('image/hotdog.png')self.rect = self.image.get_rect()#让每个hotdog在WXZ所处位置self.rect.centerx = wxz.rect.centerxself.rect.top = wxz.rect.top#存储hotdog的准确位置self.y = float(self.rect.y)self.speed_factor = ai_settings.hotdog_speed_factor#开火标志self.hotdog_fire = Falsedef blitme(self):"""在指定位置绘制hotdog"""self.screen.blit(self.image,self.rect)def update(self):"""向上移动hotdog"""#更新表示hotdog位置的小数值self.y -= self.speed_factor#更新表示hotdog的rect的位置self.rect.y = self.y

 

button.py

创建一个开始按钮,并且只有用鼠标点击play按钮之后游戏才能开始。

import pygame.fontclass Button():def __init__(self,ai_settings,screen,msg):"""初始化按钮的属性"""self.screen = screenself.screen_rect = screen.get_rect()#设置按钮的尺寸和其他属性self.width,self.height = 200,50self.button_color = (0,255,0)self.text_color = (255,255,255)self.font = pygame.font.SysFont(None,48)#创建按钮的rect对象,并使其居中self.rect = pygame.Rect(0,0,self.width,self.height)self.rect.center = self.screen_rect.center#按钮的标签只需创建一次self.prep_msg(msg)def prep_msg(self,msg):"""将msg渲染为图像,并使其在按钮上居中"""self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)self.msg_image_rect = self.msg_image.get_rect()self.msg_image_rect.center = self.rect.centerdef draw_button(self):# 绘制一个用颜色填充的按钮,再绘制文本self.screen.fill(self.button_color,self.rect)self.screen.blit(self.msg_image,self.msg_image_rect)

 

game_stata.py

一个统计游戏分数的类与初始化游戏期间变化量。

class GameStats():"""跟踪游戏的统计信息"""def __init__(self,ai_settings):"""初始化统计信息"""self.ai_settings = ai_settingsself.reset_stats()#游戏刚启动时处于非活动状态self.game_active = False#在任何情况下都不应重置最高分self.high_score = 0def reset_stats(self):"""初始化在游戏运行期间可能变化的统计信息"""self.wxzs_left = self.ai_settings.wxz_limitself.score = 0self.level = 1

 

scoreboard.py

在屏幕顶部创建计分板,显示游戏得分、最高分、剩余生命等。

import pygame.font
from pygame.sprite import Group
from wxz import Wxzclass Scoreboard():"""显示得分信息的类"""def __init__(self,ai_settings,screen,stats):"""初始化显示得分涉及的属性"""self.screen = screenself.screen_rect = screen.get_rect()self.ai_settihngs = ai_settingsself.stats = stats#显示得分信息时使用的字体设置self.text_color = (30,30,30)self.font = pygame.font.SysFont(None,48)#准备初始得分图像self.prep_score()self.prep_high_score()self.prep_level()self.prep_wxzs()def prep_score(self):"""将得分转换为一副渲染的图像"""rounded_score = int(round(self.stats.score,-1))score_str = "{:,}".format(rounded_score)self.score_image = self.font.render(score_str,True,self.text_color,self.ai_settihngs.bg_color)#将得分放在屏幕右上角self.score_rect = self.score_image.get_rect()self.score_rect.right = self.screen_rect.right - 20self.score_rect.top = 20def prep_high_score(self):"""将最高分转换为渲染的图像"""high_score = int(round(self.stats.high_score,-1))high_score_str = "{:,}".format(high_score)self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settihngs.bg_color)#将最高分放在屏幕顶部中央self.high_score_ract = self.high_score_image.get_rect()self.high_score_ract.centerx = self.screen_rect.centerxself.high_score_ract.top = self.score_rect.topdef show_score(self):"""在屏幕上显示奖杯和得分"""self.screen.blit(self.score_image,self.score_rect)self.screen.blit(self.high_score_image,self.high_score_ract)self.screen.blit(self.level_image,self.level_rect)#绘制奖杯self.wxzs.draw(self.screen)def prep_level(self):"""将等级转换为渲染的图像"""self.level_image = self.font.render(str(self.stats.level),True,self.text_color,self.ai_settihngs.bg_color)#将等级放在得分下方self.level_rect = self.level_image.get_rect()self.level_rect.right = self.score_rect.rightself.level_rect.top = self.score_rect.bottom + 10def prep_wxzs(self):"""显示还余下多少个奖杯"""self.wxzs = Group()for wxz_number in range(self.stats.wxzs_left):wxz = Wxz(self.ai_settihngs,self.screen)wxz.rect.x = 10 + wxz_number * wxz.rect.widthwxz.rect.y = 10self.wxzs.add(wxz)

 

game_functions.py

游戏中所有涉及的处理函数。

import sys
import pygame
from hotdog import Hotdog
from cup import Cup
from time import sleepdef check_keydowm_events(event,ai_settings,screen,wxz,hotdogs):"""响应按键"""if event.key == pygame.K_RIGHT:wxz.moving_right = Trueelif event.key == pygame.K_LEFT:wxz.moving_left = Trueelif event.key == pygame.K_a:fire_hotdog(ai_settings, screen, wxz, hotdogs)elif event.key == pygame.K_ESCAPE:sys.exit()def check_keyup_events(event,wxz):"""响应松开"""if event.key == pygame.K_RIGHT:wxz.moving_right = Falseelif event.key == pygame.K_LEFT:wxz.moving_left = Falsedef check_events(ai_settings,screen,stats,sb,play_button,wxz,cups,hotdogs):"""响应按键和鼠标事件"""for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN:check_keydowm_events(event,ai_settings,screen,wxz,hotdogs)elif event.type == pygame.KEYUP:check_keyup_events(event,wxz)elif event.type == pygame.MOUSEBUTTONDOWN:mouse_x,mouse_y = pygame.mouse.get_pos()check_play_button(ai_settings,screen,stats,sb,play_button,wxz,cups,hotdogs,mouse_x,mouse_y)def check_play_button(ai_settings,screen,stats,sb,play_button,wxz,cups,hotdogs,mouse_x,mouse_y):"""在玩家单击Play按钮时开始新游戏"""button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)if button_clicked and not stats.game_active:#重置游戏速度ai_settings.initialize_dynamic_settings()#隐藏光标pygame.mouse.set_visible(False)#重置游戏统计信息stats.reset_stats()stats.game_active = True#重置记分牌图案sb.prep_score()sb.prep_high_score()sb.prep_level()sb.prep_wxzs()#清空奖杯列表和hotdog列表cups.empty()hotdogs.empty()#创建一群新的奖杯,并让WXZ居中create_fleet(ai_settings,screen,wxz,cups)wxz.center_wxz()def update_screen(ai_settings,screen,stats,sb,wxz,cups,hotdogs,play_button):"""更新屏幕上的图像,并切换到新屏幕"""#每次循环时都重绘屏幕screen.fill(ai_settings.bg_color)#在WXZ和外星人后面重绘所有hotdogfor hotdog in hotdogs.sprites():hotdog.blitme()wxz.blitme()cups.draw(screen)#显示得分sb.show_score()#如果游戏处于非活动状态,就绘制Play按钮if not stats.game_active:play_button.draw_button()#让最近绘制的屏幕可见pygame.display.flip()def update_hotdogs(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""更新hotdog的位置,并删除已消失的hotdog"""#更新hotdog的位置hotdogs.update()# 删除已消失的hotdogfor hotdog in hotdogs.copy():if hotdog.rect.bottom <= 0:hotdogs.remove(hotdog)check_hotdog_cup_collision(ai_settings,screen,stats,sb,wxz,cups,hotdogs)def check_hotdog_cup_collision(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""相应子hotdog和奖杯的碰撞"""#删除发生碰撞的hotdog和奖杯collisions = pygame.sprite.groupcollide(hotdogs,cups,True,True)if collisions:for cups in collisions.values():stats.score += ai_settings.cup_points * len(cups)sb.prep_score()check_high_score(stats,sb)if len(cups) == 0:#整群奖杯被消灭,提高一个等级#删除现有的hotdog并新建一群奖杯,并加快游戏节奏hotdogs.empty()ai_settings.increase_speed()#提高等级stats.level += 1sb.prep_level()create_fleet(ai_settings,screen,wxz,cups)def check_high_score(stats,sb):"""检查是否诞生了最高分"""if stats.score > stats.high_score:stats.high_score = stats.scoresb.prep_high_score()def fire_hotdog(ai_settings,screen,wxz,hotdogs):"""如果还没达到极限,就发射一颗hotdog"""if len(hotdogs) < ai_settings.hotdogs_allowed:new_hotdog = Hotdog(ai_settings, screen, wxz)hotdogs.add(new_hotdog)def get_number_cups_x(ai_settings,cup_width):"""计算每行可容纳多少个奖杯"""available_space_x = ai_settings.screen_width - 2 * cup_widthnumber_cups_x = int(available_space_x / (2 * cup_width))return number_cups_xdef get_number_rows(ai_settings,wxz_height,cup_height):"""计算屏幕可容纳多少行奖杯"""available_space_y = (ai_settings.screen_height - (3 * cup_height) - wxz_height)number_rows = int(available_space_y / (2 * cup_height))return number_rowsdef create_cup(ai_settings,screen,cups,cup_number,row_number):"""创建一个奖杯并将其放在当前行"""cup = Cup(ai_settings, screen)cup_width = cup.rect.widthcup.x = cup_width + 2 * cup_width * cup_numbercup.rect.x = cup.xcup.rect.y = cup.rect.height + 2 * cup.rect.height * row_number + 66cups.add(cup)def create_fleet(ai_settings,screen,wxz,cups):"""创建奖杯群"""#创建一个奖杯,并计算一行可以容纳多少奖杯#奖杯间距为奖杯宽度cup = Cup(ai_settings,screen)number_cups_x = get_number_cups_x(ai_settings,cup.rect.width)number_rows = get_number_rows(ai_settings,wxz.rect.height,cup.rect.height) - 2#创建第一行奖杯for row_number in range(number_rows):for cup_number in range(number_cups_x):create_cup(ai_settings,screen,cups,cup_number,row_number)def check_fleet_edges(ai_settings,cups):"""有奖杯到达边缘时采取相应的措施"""for cup in cups.sprites():if cup.check_edges():change_fleet_direction(ai_settings,cups)breakdef change_fleet_direction(ai_settings,cups):"""将整群奖杯下移,并改变它们方向"""for cup in cups.sprites():cup.rect.y += ai_settings.fleet_drop_speedai_settings.fleet_direction *= -1def wxz_hit(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""响应被奖杯撞到的WXZ"""if stats.wxzs_left > 0:#将wxz_left -= 1stats.wxzs_left -= 1#更新记分牌sb.prep_wxzs()#清空奖杯列表和hotdog列表cups.empty()hotdogs.empty()#创建一群新的奖杯,并将WXZ放到屏幕底部中央create_fleet(ai_settings,screen,wxz,cups)wxz.center_wxz#暂停sleep(0.5)else:stats.game_active = Falsepygame.mouse.set_visible(True)def check_cups_bottom(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""检查是否有奖杯到达屏幕底端"""screen_rect = screen.get_rect()for cup in cups.sprites():if cup.rect.bottom >= screen_rect.bottom:#像WXZ撞到一样进行处理wxz_hit(ai_settings,screen,stats,sb,wxz,cups,hotdogs)breakdef update_cups(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""检查是否有奖杯位于屏幕边缘,并更新整群奖杯位置"""check_fleet_edges(ai_settings,cups)cups.update()#检测奖杯的WXZ之间的碰撞if pygame.sprite.spritecollideany(wxz,cups):wxz_hit(ai_settings,screen,stats,sb,wxz,cups,hotdogs)#检查是否有奖杯到达屏幕底端check_cups_bottom(ai_settings,screen,stats,sb,wxz,cups,hotdogs)

 

【游戏界面】

至此,游戏全部完成,但是很多功能不够完善,比如自动发射hotdog等等,比如像雷电一样可以自由移动等等......

等待后续更新吧。

附上游戏运行图:

游戏全部代码和资源链接:

 

 

 

Python小游戏——王校长的S8冠军奖杯【下】

【前情提要】

1、pygame的安装:

2、Python小游戏——王校长的S8冠军奖杯【引子】:

3、Python小游戏——王校长的S8冠军奖杯【上】:

 

【CODE】

hotdog.py

在游戏中导入hotdog图像,并且设置hotdog属性以及创建绘制和更新函数。

import pygame
from pygame.sprite import Spriteclass Hotdog(Sprite):""""表示单个hotdog的类"""def __init__(self,ai_settings,screen,wxz):"""初始化hotdog并设置其初始位置"""super(Hotdog, self).__init__()self.screen = screen#加载hotdog图像,并设置其rect属性self.image = pygame.image.load('image/hotdog.png')self.rect = self.image.get_rect()#让每个hotdog在WXZ所处位置self.rect.centerx = wxz.rect.centerxself.rect.top = wxz.rect.top#存储hotdog的准确位置self.y = float(self.rect.y)self.speed_factor = ai_settings.hotdog_speed_factor#开火标志self.hotdog_fire = Falsedef blitme(self):"""在指定位置绘制hotdog"""self.screen.blit(self.image,self.rect)def update(self):"""向上移动hotdog"""#更新表示hotdog位置的小数值self.y -= self.speed_factor#更新表示hotdog的rect的位置self.rect.y = self.y

 

button.py

创建一个开始按钮,并且只有用鼠标点击play按钮之后游戏才能开始。

import pygame.fontclass Button():def __init__(self,ai_settings,screen,msg):"""初始化按钮的属性"""self.screen = screenself.screen_rect = screen.get_rect()#设置按钮的尺寸和其他属性self.width,self.height = 200,50self.button_color = (0,255,0)self.text_color = (255,255,255)self.font = pygame.font.SysFont(None,48)#创建按钮的rect对象,并使其居中self.rect = pygame.Rect(0,0,self.width,self.height)self.rect.center = self.screen_rect.center#按钮的标签只需创建一次self.prep_msg(msg)def prep_msg(self,msg):"""将msg渲染为图像,并使其在按钮上居中"""self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)self.msg_image_rect = self.msg_image.get_rect()self.msg_image_rect.center = self.rect.centerdef draw_button(self):# 绘制一个用颜色填充的按钮,再绘制文本self.screen.fill(self.button_color,self.rect)self.screen.blit(self.msg_image,self.msg_image_rect)

 

game_stata.py

一个统计游戏分数的类与初始化游戏期间变化量。

class GameStats():"""跟踪游戏的统计信息"""def __init__(self,ai_settings):"""初始化统计信息"""self.ai_settings = ai_settingsself.reset_stats()#游戏刚启动时处于非活动状态self.game_active = False#在任何情况下都不应重置最高分self.high_score = 0def reset_stats(self):"""初始化在游戏运行期间可能变化的统计信息"""self.wxzs_left = self.ai_settings.wxz_limitself.score = 0self.level = 1

 

scoreboard.py

在屏幕顶部创建计分板,显示游戏得分、最高分、剩余生命等。

import pygame.font
from pygame.sprite import Group
from wxz import Wxzclass Scoreboard():"""显示得分信息的类"""def __init__(self,ai_settings,screen,stats):"""初始化显示得分涉及的属性"""self.screen = screenself.screen_rect = screen.get_rect()self.ai_settihngs = ai_settingsself.stats = stats#显示得分信息时使用的字体设置self.text_color = (30,30,30)self.font = pygame.font.SysFont(None,48)#准备初始得分图像self.prep_score()self.prep_high_score()self.prep_level()self.prep_wxzs()def prep_score(self):"""将得分转换为一副渲染的图像"""rounded_score = int(round(self.stats.score,-1))score_str = "{:,}".format(rounded_score)self.score_image = self.font.render(score_str,True,self.text_color,self.ai_settihngs.bg_color)#将得分放在屏幕右上角self.score_rect = self.score_image.get_rect()self.score_rect.right = self.screen_rect.right - 20self.score_rect.top = 20def prep_high_score(self):"""将最高分转换为渲染的图像"""high_score = int(round(self.stats.high_score,-1))high_score_str = "{:,}".format(high_score)self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settihngs.bg_color)#将最高分放在屏幕顶部中央self.high_score_ract = self.high_score_image.get_rect()self.high_score_ract.centerx = self.screen_rect.centerxself.high_score_ract.top = self.score_rect.topdef show_score(self):"""在屏幕上显示奖杯和得分"""self.screen.blit(self.score_image,self.score_rect)self.screen.blit(self.high_score_image,self.high_score_ract)self.screen.blit(self.level_image,self.level_rect)#绘制奖杯self.wxzs.draw(self.screen)def prep_level(self):"""将等级转换为渲染的图像"""self.level_image = self.font.render(str(self.stats.level),True,self.text_color,self.ai_settihngs.bg_color)#将等级放在得分下方self.level_rect = self.level_image.get_rect()self.level_rect.right = self.score_rect.rightself.level_rect.top = self.score_rect.bottom + 10def prep_wxzs(self):"""显示还余下多少个奖杯"""self.wxzs = Group()for wxz_number in range(self.stats.wxzs_left):wxz = Wxz(self.ai_settihngs,self.screen)wxz.rect.x = 10 + wxz_number * wxz.rect.widthwxz.rect.y = 10self.wxzs.add(wxz)

 

game_functions.py

游戏中所有涉及的处理函数。

import sys
import pygame
from hotdog import Hotdog
from cup import Cup
from time import sleepdef check_keydowm_events(event,ai_settings,screen,wxz,hotdogs):"""响应按键"""if event.key == pygame.K_RIGHT:wxz.moving_right = Trueelif event.key == pygame.K_LEFT:wxz.moving_left = Trueelif event.key == pygame.K_a:fire_hotdog(ai_settings, screen, wxz, hotdogs)elif event.key == pygame.K_ESCAPE:sys.exit()def check_keyup_events(event,wxz):"""响应松开"""if event.key == pygame.K_RIGHT:wxz.moving_right = Falseelif event.key == pygame.K_LEFT:wxz.moving_left = Falsedef check_events(ai_settings,screen,stats,sb,play_button,wxz,cups,hotdogs):"""响应按键和鼠标事件"""for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN:check_keydowm_events(event,ai_settings,screen,wxz,hotdogs)elif event.type == pygame.KEYUP:check_keyup_events(event,wxz)elif event.type == pygame.MOUSEBUTTONDOWN:mouse_x,mouse_y = pygame.mouse.get_pos()check_play_button(ai_settings,screen,stats,sb,play_button,wxz,cups,hotdogs,mouse_x,mouse_y)def check_play_button(ai_settings,screen,stats,sb,play_button,wxz,cups,hotdogs,mouse_x,mouse_y):"""在玩家单击Play按钮时开始新游戏"""button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)if button_clicked and not stats.game_active:#重置游戏速度ai_settings.initialize_dynamic_settings()#隐藏光标pygame.mouse.set_visible(False)#重置游戏统计信息stats.reset_stats()stats.game_active = True#重置记分牌图案sb.prep_score()sb.prep_high_score()sb.prep_level()sb.prep_wxzs()#清空奖杯列表和hotdog列表cups.empty()hotdogs.empty()#创建一群新的奖杯,并让WXZ居中create_fleet(ai_settings,screen,wxz,cups)wxz.center_wxz()def update_screen(ai_settings,screen,stats,sb,wxz,cups,hotdogs,play_button):"""更新屏幕上的图像,并切换到新屏幕"""#每次循环时都重绘屏幕screen.fill(ai_settings.bg_color)#在WXZ和外星人后面重绘所有hotdogfor hotdog in hotdogs.sprites():hotdog.blitme()wxz.blitme()cups.draw(screen)#显示得分sb.show_score()#如果游戏处于非活动状态,就绘制Play按钮if not stats.game_active:play_button.draw_button()#让最近绘制的屏幕可见pygame.display.flip()def update_hotdogs(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""更新hotdog的位置,并删除已消失的hotdog"""#更新hotdog的位置hotdogs.update()# 删除已消失的hotdogfor hotdog in hotdogs.copy():if hotdog.rect.bottom <= 0:hotdogs.remove(hotdog)check_hotdog_cup_collision(ai_settings,screen,stats,sb,wxz,cups,hotdogs)def check_hotdog_cup_collision(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""相应子hotdog和奖杯的碰撞"""#删除发生碰撞的hotdog和奖杯collisions = pygame.sprite.groupcollide(hotdogs,cups,True,True)if collisions:for cups in collisions.values():stats.score += ai_settings.cup_points * len(cups)sb.prep_score()check_high_score(stats,sb)if len(cups) == 0:#整群奖杯被消灭,提高一个等级#删除现有的hotdog并新建一群奖杯,并加快游戏节奏hotdogs.empty()ai_settings.increase_speed()#提高等级stats.level += 1sb.prep_level()create_fleet(ai_settings,screen,wxz,cups)def check_high_score(stats,sb):"""检查是否诞生了最高分"""if stats.score > stats.high_score:stats.high_score = stats.scoresb.prep_high_score()def fire_hotdog(ai_settings,screen,wxz,hotdogs):"""如果还没达到极限,就发射一颗hotdog"""if len(hotdogs) < ai_settings.hotdogs_allowed:new_hotdog = Hotdog(ai_settings, screen, wxz)hotdogs.add(new_hotdog)def get_number_cups_x(ai_settings,cup_width):"""计算每行可容纳多少个奖杯"""available_space_x = ai_settings.screen_width - 2 * cup_widthnumber_cups_x = int(available_space_x / (2 * cup_width))return number_cups_xdef get_number_rows(ai_settings,wxz_height,cup_height):"""计算屏幕可容纳多少行奖杯"""available_space_y = (ai_settings.screen_height - (3 * cup_height) - wxz_height)number_rows = int(available_space_y / (2 * cup_height))return number_rowsdef create_cup(ai_settings,screen,cups,cup_number,row_number):"""创建一个奖杯并将其放在当前行"""cup = Cup(ai_settings, screen)cup_width = cup.rect.widthcup.x = cup_width + 2 * cup_width * cup_numbercup.rect.x = cup.xcup.rect.y = cup.rect.height + 2 * cup.rect.height * row_number + 66cups.add(cup)def create_fleet(ai_settings,screen,wxz,cups):"""创建奖杯群"""#创建一个奖杯,并计算一行可以容纳多少奖杯#奖杯间距为奖杯宽度cup = Cup(ai_settings,screen)number_cups_x = get_number_cups_x(ai_settings,cup.rect.width)number_rows = get_number_rows(ai_settings,wxz.rect.height,cup.rect.height) - 2#创建第一行奖杯for row_number in range(number_rows):for cup_number in range(number_cups_x):create_cup(ai_settings,screen,cups,cup_number,row_number)def check_fleet_edges(ai_settings,cups):"""有奖杯到达边缘时采取相应的措施"""for cup in cups.sprites():if cup.check_edges():change_fleet_direction(ai_settings,cups)breakdef change_fleet_direction(ai_settings,cups):"""将整群奖杯下移,并改变它们方向"""for cup in cups.sprites():cup.rect.y += ai_settings.fleet_drop_speedai_settings.fleet_direction *= -1def wxz_hit(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""响应被奖杯撞到的WXZ"""if stats.wxzs_left > 0:#将wxz_left -= 1stats.wxzs_left -= 1#更新记分牌sb.prep_wxzs()#清空奖杯列表和hotdog列表cups.empty()hotdogs.empty()#创建一群新的奖杯,并将WXZ放到屏幕底部中央create_fleet(ai_settings,screen,wxz,cups)wxz.center_wxz#暂停sleep(0.5)else:stats.game_active = Falsepygame.mouse.set_visible(True)def check_cups_bottom(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""检查是否有奖杯到达屏幕底端"""screen_rect = screen.get_rect()for cup in cups.sprites():if cup.rect.bottom >= screen_rect.bottom:#像WXZ撞到一样进行处理wxz_hit(ai_settings,screen,stats,sb,wxz,cups,hotdogs)breakdef update_cups(ai_settings,screen,stats,sb,wxz,cups,hotdogs):"""检查是否有奖杯位于屏幕边缘,并更新整群奖杯位置"""check_fleet_edges(ai_settings,cups)cups.update()#检测奖杯的WXZ之间的碰撞if pygame.sprite.spritecollideany(wxz,cups):wxz_hit(ai_settings,screen,stats,sb,wxz,cups,hotdogs)#检查是否有奖杯到达屏幕底端check_cups_bottom(ai_settings,screen,stats,sb,wxz,cups,hotdogs)

 

【游戏界面】

至此,游戏全部完成,但是很多功能不够完善,比如自动发射hotdog等等,比如像雷电一样可以自由移动等等......

等待后续更新吧。

附上游戏运行图:

游戏全部代码和资源链接:

 

 

 

发布评论

评论列表 (0)

  1. 暂无评论